The feats can be specific to a boss battle, combat nodes, Sector, or the entire event that can also change based on the chosen difficulty of the Sector. All Bounty Hunter allies gain 9 stacks of. Theres plenty of time to redo missions you whiffed on, and grab the Conquest Keycards left behind. View roster and history of 'gLtheGreat' on Star Wars Galaxy of Heroes. Shadowy Dealings - Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more. Do try them out if you can, it's a lot of fun! In addition to feats, players will also receive 1 Keycard for each star they can earn in each battle. Cheers!My Discord Server:https://discord.gg/xwPm4xNMy Twitch Channel:https:/. With her Empathy First ability: Omega dispels all debuffs on herself and gains Stealth for 2 turns. Whenever an enemy buff is dispelled or expires during a Jedi ally's ability, that Jedi gains Advantage for 2 turns and 25% Critical Damage (stacking) until the end of battle. The purpose of Galaxy of Heroes Developer Tracker is to let you know what the development team is work on and what are the top issues that we are aware of. From SWGoH Help Wiki. When a Player uses a Special Ability they lose 15% Max Health and Max Protection, gain 15% Offense, and all of the Boss allies gain 15% Turn Meter. Defeat the first enemy that takes a turn in any encounter. The big 3 in the team is Captain Phasma, First Order TIE Pilot (FOTP) and Kylo Ren. One attack, ignore. Increases Max Health, Max Protection, Offense, and Speed by 60%. The first unit to deal damage to an enemy while no units are Deathmarked is inflicted with Deathmark until the end of battle, which can't be copied, dispelled, or resisted. Completing Feats will reward Challenge Keycards which are used to determine the reward chest you will receive at the end of the event. This page was last edited on 3 March 2023, at 08:50. Your Future in SWGoH, Which Characters First? Mark Chewie first, once he's dead Guard will go away from CLS and Han and you will be able to critically hit them. Saving Throws: Constitution, Charisma Skills: Choose two from Arcana, Deception, History, Investigation, Perception, and Stealth. Beaufort County Employee Salaries, The enemy for the Boss Mission will be the same for all players. The SWGoH Squad Builder spreadsheet is a community powered tool to help analyze and develop your roster. Stamina will regenerate over time at 1% every 30 minutes and can be increased faster through the use of Stims, a type of consumable, that are obtained from a Wandering Scavenger or the Conquest Store. When an ally deals damage to an enemy, that enemy gains 6.5% turn meter and 2 damage over times, which cannot be resisted (This effect does not stack). Then Jyn and Commander Luke. Level 68; Tree Choices. For the first feat, CLS(L) Han Chewie Chewpio 3PO will get it done, without needing any data disk. A Scoundrel/Rebel Tank who gains benefits when being led by either. Rancor raid: Very good, especiially in a team with Vader lead. *Zeta* Wicket will have +40% critical damage while used on this team and 10% more critical damage for each stealthed ally. Shadowy Dealings Gaining Stealth 60 times should not be too bad if you use a Darth Maul lead with Sith or a team of Bad Batch characters in enough battles, but characters like C-3PO, Count Dooku, Geonosian Spy, Hermit Yoda, Mission Vao, Nightsister Acolyte, Nute Gunray, Princess Leia, R2-D2, Sith Assassin and more. Jump to:navigation, search. Which was Chewie. Whenever a Scoundrel ally deals damage to their target enemy, for each buff that enemy has, that ally gains that buff for 3 turns. Finally, the combo of Health Recovery + the disks that grant buffs will make you heal by 42% max health each time you take a turn. Jump to:navigation, search. Max Damage 31962. Conquest is a scheduled PvE game mode where players have to make their way across multiple sectors of the Galaxy. At the end of every other turn, all units are inflicted with Damage Over Time until the end of battle, which can't be resisted. Summoned Separatist allies have +25% Speed, Max Health, and Max Protection, and damage they deal is increased by 25%. 1 Understand Buffs And De-buffs. Whenever a character inflicts a debuff, they gain a stack of. These fierce combatants and have been lying in wait (Enemies will start the battle with preloaded Turn Meter.). Reason(s): Missing Conquest Pass, modifiers, data disks, easy mode, feats and rewards, Accumulative List of Data Disks from all Conquests, Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage, Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 ArmaTek Armor Plating Prototype Salvage, Mk 12 ArmaTek Tactical Data Prototype Salvage, Mk 12 ArmaTek Wrist Band Prototype Salvage, Mk 12 ArmaTek Cybernetics Prototype Salvage, Mk 4 Carbanti Sensor Array Prototype Salvage, Official Forum: Galactic Conquest Details, Official Forum: Missing Shards from Wandering Scavenger 3-9-2021, https://swgoh.wiki/index.php?title=Conquest&oldid=39824. UPDATE: Thanks for the team recommendations, however, the bug persisted even after getting stealth well over 10 times. Powerhouse attacker that stacks Protection when attacked, then dismantles enemy defenses with Dispels and Turn Meter manipulation, Vigorous Jedi Tank who gains Foresight, dispels debuffs to grant buffs, and calls buffed allies to Assist, Stealthy Geonosian Attacker who Exposes enemies and has high damage potential, Masterful Jedi support that can replicate enemy buffs and share them with allies, Bounty Hunter Support that provides recovery and assist calls, Jedi recluse who imparts sage wisdom in the ways of the Force. If I get lucky enough to score a Nute from a Bronzium, I'll get back to you that is, unless I can grind him out in Arena after starring up Sidious. Win a Grand Arena battle with 2 of the following Darth Maul, General Kenobi, and/or Qui-Gon Jinn, Win a Grand Arena battle with 3 of the following Enfys Nest, L3-37, Qi'ra, Vandor Chewbacca, Young Han Solo and/or Young Lando Calrissian, Win a Grand Arena battle with 2 of the Rebels seeking the holocron on Malachor (Kanan, Ezra, Fulcrum and/or Chopper), Win a Grand Arena battle with 2 of the following Darth Maul, Darth Sidious, and/or Savage Opress, Win a Grand Arena battle with 2 of the following Ahsoka Tano, Commander Ahsoka Tano, and/or CT-7567 "Rex", Win 6 Grand Arena battles on your first attempt, Win 8 Grand Arena battles on your first attempt, Win 10 Grand Arena battles on your first attempt, Win 12 Grand Arena battles on your first attempt, Win a Fleet Arena battle without using a reinforcement, Win 3 Fleet Arena battles without using a reinforcement, Win a Fleet Arena battle while fielding Darth Maul's Scimitar, Win a Grand Arena battle with 2 of the following Darth Maul, Luke Skywalker (Farmboy), and/or Obi-Wan Kenobi (Old Ben), Completely clear 18 Grand Arena territories, Completely clear 20 Grand Arena territories, Defeat 6 enemy units in Grand Arena with a Dathomir native (Darth Maul, Savage Opress, Asajj Ventress, Mother Talzin, Talia, Nightsister Acolyte, Nightsister Initiate, Nightsister Zombie, Nightsister Spirit, Old Daka), Defeat 6 enemy units in Grand Arena with Unaligned Force Users. Gain Stealth for 2 turns and recover 40% Health. You can sub out a few members for some healers. EDIT: For clarification, I'm not looking for the"right" team. Whenever a Resistance ally gains a buff, they also gain 5% Potency, Critical Chance, and Critical Damage (stacking) until end of battle, and 10% Turn Meter. The best disk, hands down, is Ruthless Swiftness. These Feats have been datamined and may contain some that have not or will not make it into the live version of the game. Some also have a General Modifier. Dunno if anyone has leveled up Teebo's leader skill all the way, but so far, this is what I've got: Cool. Every 10 turns, all defeated characters are revived at 50% Health. Whenever a Sith ally is defeated, all Sith allies gain 50% Max Health and Offense (stacking) until end of battle, and gain 50% Turn Meter. If all allies are Clone Troopers, Tech gains Stealth for 1 turn. As a swgoh veteran player, cascor has played SWGOH since December 2015. The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. He is a beast. Now Bad Batch allies gain Protection Up (40%) and Defense Penetration Up for 2 turns and 10% Turn Meter. ** These gear pieces will change with each event. Data Disks effects are stackable and it is possible to equip multiple copies of the same one. All other Separatist allies gain half of these bonuses. Then, gain a bonus turn. Mind Trap (your stealth crowd control) is not useful at all on Operation bosses (you can use on some trash mobs but thats about it). Shaak Ti and JKL remove buffs before dealing damage, so they can hit the tanks, and they should - otherwise Hux will die too quickly. Consumables reset each Conquest and any left in a player's inventory will be lost when the event ends. swgoh wat tambor mission guide. The whole strategy revolves around using Sith Trooper and Sith Assassin to stay at full turn meter at all times thanks to Ruthless Swiftness data disks. Whenever a Droid all scores a critical hit during their turn, they inflict Target Lock on target enemy for 2 turns if that enemy didn't already have it. Endless Ranks (Enemy): When defeated, remove 1 stack of Endless Ranks from all Imperial Trooper allies and revive with 30% Health and Protection. Greef Karga. Completing these Feats gives you different rewards based on the Feat and the Tier level. App Store is a service mark of Apple Inc. Android and Google Play are trademarks of Google Inc. SWGoH Squad Builder Spreadsheet (Regular Release). Changing this time will also change your Squad Arena, Fleet Arena and Store reset times by the same number of hours. I've won the top tier multiple times after gaining stealth more than 10 times, but the game is sadly not registering them. When an Imperial Trooper ally is revived, the ally in the Leader slot Taunts for 2 turns. Whenever Nest is damaged by an attack, the character gains +30% Critical Chance and 40% Bonus Protection (stacking). Gear 10: ~20,664 energy. Emperor Palpatine. Estimated Energy Spend/Days Required. In order to obtain all of the Keycards for each sector players will need to complete all of the feats for it and obtain all stars in each battle so it is very important to always check the feats. Worthing High School Football Roster, Definitely going to play around with Teebo a bit more and see if this is viable or not. Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%. Below are some quick tips to help you out in the May 2022 Conquest season (aka Conquest #16) in Star Wars Galaxy of Heroes where Darth Malgusis the prize in this the first of the three-part, three-month event. There are 20 Combat Missions, 1 Mini Boss Mission, and 1 Boss Mission per Sector, with the Mini Boss Mission, and Boss Mission at the middle and end of each Sector. The goal of this page is to gather scores from Territory Battle so that we can all see how many stars we can expect to get from TB. Pop into my discord if you have any questions. Check out all of the SWGOH Abilities and Damage ranges for Star Wars, Galaxy of Heroes! Given the difficulty of the Sector 5 battles, using JMK was the key to making this an easy feat for me. health and speed, mace being above 50% health makes his basic do 50% more damage so more your enemy has to go through the better and even when it's under 50% the bonus effect changes to heal him for 70% of the damage and speed means more turns which means more exposes which means more overall damage. Location: Squad Arena Shipments. Frostbite: -2% Critical Chance, Potency, and Speed per stack; this unit is defeated upon reaching 10 stacks. Enemies must be debuffed before the start of an attack to count progress. If this ability is fully energized at the start of a unit's turn, they may activate it to expend all energy and destroy target enemy, which can't be evaded. But she is great for that critbuff and luckily stealth keeps her alive for the first couple of turns. Conquest is a scheduled PvE game mode where players have to make their way across multiple sectors of the Galaxy. Collected Wealth: +10% Critical Chance and Critical Damage (stacking, max 25). Whenever a First Order ally gains Advantage, they lose 20% Critical Chance and gain 35% Critical Damage (stacking) until the end of battle. SWGoH Squad Builder Spreadsheet (BETA) more features https://docs.google.com/spreadsheets/d/1Mr-9x2s7GreAf7sui8BHHokncvuXNH7wAn7xUbG6108/, https://docs.google.com/spreadsheets/d/1UTRQ3SDWxVdZhtU0WrNuX9CJ0VOwI4itItl9Pw_p7NQ/edit#gid=688855940. Key Features: -View real time player stats -Download your own, or multiple guilds, player statistics using either SWGoH.gg, SWGoH.help or both APIs. Players earn Conquest Keycards for completing battles and feats that are used to determine the Reward Crate they will earn at the end of the event as well as obtain intermediate rewards which can be immediately claimed. Feats are broken into 3 major categories: Each Sector and Boss battle feat will reward a different amount of Keycards. I've only seen one team like this and I believe it was set up pretty bad, but if set up well it can be very devastating. Range. All characters (excluding summons) gain the Democracy granted ability which starts at 0%. An elusive Smuggler that uses her spice runner skills to help the Resistance. This is WAI. Gain Stealth for 2 turns and recover 40% Health. If no summon is present at the start of the encounter, summon a Snowtrooper Operative if the ally slot is available. Grand Moff Tarkin. The enemy leader is immune to and destroy effects and can't fall below 1% Health while an ally is present. Thunderbolt Motor And Transmission, Then, dispel all buffs on target enemy. Rewards are based on the total number of stars reached. Hold the Line - Optional Movement Level 68 Option 3/3 - Grants 10 seconds of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 75%. If Omega has Critical Chance Up, Bad Batch allies gain an additional 20% Turn Meter, and Protection Over Time (20%) for 2 turns. Ships that can apply when they reinforce. Stealth's Characters (50 / 234) Last updated: Sort (Power) Filters Stealth 7 6 89% Jedi Master Kenobi 7 3 87% Darth Vader 8 2 93% Admiral Piett 7 2 85% C-3PO 8 1 92% General Kenobi 8 1 86% Grand Master Yoda 7 2 85% Shaak Ti 7 2 85% R2-D2 7 1 85% Eighth Brother 7 1 85% Second Sister 3 3 1 73% Mace Windu 5 2 76% Hermit Yoda 6 1 79% Count Dooku 5 1 Shadowy Dealings - Gain Stealth 40 times. You probably have some gear stockpiled, so it will be faster. The second and third feats can be easily cleared using CLS or Imperial Troopers, without needing any particular data disk (although Zealous Ambition does help a lot for Imperial Troopers). I've played the Death Star Empire, Galactic Challenge trying to get credit for the Gain Stealth 10 times with no luck. - it actually triggers each time you deal damage to the enemy health while that enemy has his health in green bar. Damage Range: 18463 - 20405 Deal Special damage to all enemies. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Boeuf Africain Saison De Claudine, This is a natural counter to Padm and works here as well: because Padm lead makes her allies resist all debuffs once they have protection up, you gain crazy TM thanks to CLS lead (bonus TM when an enemy resists a debuff). Complete the battle after gaining Stealth 10 times 2,3 Simple Tricks # Win after using no more than 3 special abilities 2,3 About SWGoH Help Wiki; Speed 135. The Geonosis: Separatist Might Territory Battle in SWGoH features four Phases which last 36 hours each. Normally it will cycle between the different Kyrotech and Injector gear. 53 % Carth Onasi 85. At the start of battle, all allies gain Frenzy for 2 turns. Attackers gain Potency equal to 80% of their starting Potency (stacking). Only one difficulty can be done per event and players are allowed to review the difference in requirements, enemy Gear Level per sector, and rewards before commiting to do the difficulty. Have you also got Nute Gunray? Whenever an enemy resists a detrimental effect from a Resistance ally, that ally gains Heal Over Time for 1 turn. Level 1 = Allies have a 30% chance to gain Stealth for 1 turn at the beginning of their turns. In general, most players have all the popular or nerfed characters as their highest priorities due to the idea that other high level players have had success with them but the OP is bringing up some good ideas here. All Combat Missions will require 15 Conquest Energy to start and will regenerate over time at 1 every 12 minutes. And now I gotta grind up Teebo just because it sounds hilarious to have an all-star PvP team with Teebo leading. From SWGoH Help Wiki. Gain Stealth for 2 turns and recover 40% Health. Heal. Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy.
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gain stealth 40 times swgoh 2023